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Method and apparatus for rendering game assets in distributed systems. (2011). Method and apparatus for rendering game assets in distributed systems. Retrieved from http://purl.flvc.org/fsu/fd/FSU_uspto_8020029
The invention includes a method and apparatus for attempting to synchronize delivery of information at a plurality of receiving systems. The method includes generating, at a sending system, a plurality of current messages adapted for rendering an asset within an application space of a respective plurality of receiving systems, determining an accumulated export error for each of the receiving systems, transmitting the current messages toward the respective receiving systems in a manner adapted to reduce the accumulated export errors. The accumulated export error for a receiving system includes an estimated current message export error for a current message generated by the sending system for the receiving system and an accumulated previous message export error for at least one previous message generated by the sending system for the receiving system.
Method and apparatus for rendering game assets in distributed systems. (2011). Method and apparatus for rendering game assets in distributed systems. Retrieved from http://purl.flvc.org/fsu/fd/FSU_uspto_8020029