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Custer, J. (2013). Play and Praxis: Exploring the Implications of Videogame-Infused Pedagogy in the Composition Classroom. Retrieved from http://purl.flvc.org/fsu/fd/FSU_migr_etd-7345
This project presents a theoretical and practical examination of the term "videogame-infused pedagogy," as defined through its use of videogames in the composition classroom, connections to the Framework for Success in Postsecondary Writing, James Gee's research, and Ian Bogost's notion of procedurality. By presenting a series of pedagogical materials and approaches to using videogames without cost or stringent hardware requirements, this project presents an approach to bringing videogames into the composition classroom by focusing on sustainability and applicability across a range of contexts.
A Thesis submitted to the Department of English in partial fulfillment of the requirements for the degree of Master of Arts.
Bibliography Note
Includes bibliographical references.
Advisory Committee
Michael Neal, Professor Directing Thesis; Kristie Fleckenstein, Committee Member; Paul Fyfe, Committee Member.
Publisher
Florida State University
Identifier
FSU_migr_etd-7345
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Custer, J. (2013). Play and Praxis: Exploring the Implications of Videogame-Infused Pedagogy in the Composition Classroom. Retrieved from http://purl.flvc.org/fsu/fd/FSU_migr_etd-7345